How do I make a the force of my bodymover move relative to the camera

I have a BodyVelocity and I need to move it’s force property relative to where the player’s camera is facing
I’d appreciate some help with this thanks.

3 Likes

I think you just use the look vector of the camera. Then multiply that by how much force you want it to have.

local speed = 10

bodyVelocity.Velocity = camera.CFrame.LookVector * speed

Alright ill try that thanks for replying!