I have a BodyVelocity and I need to move it’s force property relative to where the player’s camera is facing
I’d appreciate some help with this thanks.
3 Likes
I think you just use the look vector of the camera. Then multiply that by how much force you want it to have.
local speed = 10
bodyVelocity.Velocity = camera.CFrame.LookVector * speed
Alright ill try that thanks for replying!