How do I make a ton of objects with as little cost as possible

I’m making a game that is gonna require a massive number of parts to be in the workspace a majority of the time. I was wondering if there’s a way I could make this less intensive by using something other than a part (it just has to be a visible object) or by some other strategy. Thanks in advance!

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Have you tried to use streaming enabled? You may need to rewrite some code, but it’s good for less powerful devices. You could also use mesh parts or decals, but it’s up to you.

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Yeah this looks like it’ll work!

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