How do I make a tool move with player's hand

I’m trying to make a tool move with the player’s hand. What I mean is, that I don’t want the hand to be still and pointing at something when the tool is equipped, I want it to move with the running animation. How could I possibly do that? Any help is welcome. :slight_smile:

u mean to disable da defult anim?

Usually with R6 its welded to the right hand, motor6D’s might be the way to go, just remove the weld with a script when the player equips it, and insert a motor6D with Part0 being the hand and Part1 being the handle of the tool, make sure you make an invisible handle and create “WeldConstraints” with all the parts of the model that can be seen, and the handle, also make sure your model is positioned in a way relative to the Handle where it wouldnt look like its inside the arm

u can rewrite da toolnone anim by deleting it and make a new one ur self :slight_smile:

My handle is a MeshPart, so I can’t make it invisible. I tried to remove the weld and replace it with Motor6D with the part0 being the hand and part1 being the handle. This didn’t fix my problem, it just turned the sword around (inside the arm)

Have you considered adding a normal part inside the tool and making it invisible and non collidable and adding a weld constraint inside the meshpart that links to said part?

Also i forgot to mention, in order for this to work you HAVE to reupload roblox’s animatons or make your own found in the “Animate” script, you have to insert a Motor6D into a r6 rig and then animate it using the animation editor, and add “Handle” as a keyframe property

I tried copying the “Animate” script from my character while play testing, then pasted it back in studio, removed the toolnone’s id and it fixed my problem.

I feel like removing the "toolnone"s id from that script actually fixed my problem for now, have a nice day you all and thanks for the help!

No problem, but remember what i said, animating the tool might be buggy without a toolnone

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so far, I’ve had no problems with animating after that, but I’ll keep that in mind :grinning_face_with_smiling_eyes:

u remove it by hand, bare hands? :slight_smile:

Alright! Glad i could help

I actually was stuck for weeks only to realize toolnone was edited and it messed everything up for some reason lol

so dis post is solved ? u should set it solved then

Basically just set the ID of it to 0

Why dont you just set the tool.RequiresHandle to false? Unless you need the handle to be there, of course. Just wanted to point that out.