So my zombies have a system where it has a movingvalue and a magnitude value,the movingvalue is the highest and the magnitude value must be lowest, that makes it first.
How do i make a humanoid shoot it if one is in range and has these values?
So my zombies have a system where it has a movingvalue and a magnitude value,the movingvalue is the highest and the magnitude value must be lowest, that makes it first.
How do i make a humanoid shoot it if one is in range and has these values?
if target then
if target.MovingValue.Value >= 5 and target.Magnitude.Value <= 2 then
-- Do something
end
end
The code checks to see if there is a target, and if there is, it checks to see if the target has a moving value of 5 or higher and a magnitude of 2 or lower. If both of those conditions are met, it does something.
and uhh… somehow, how do i get the target to work on.
It looks like you’re trying to take the magnitude and direction of a Part’s velocity and compare it against a certain value and another certain value.
For that, you can simply use the Velocity
property.
local velocity = part.Velocity
local magnitude = velocity.magnitude
local direction = velocity.unit
Now, you can use this in your code to find out the correct values.
-- This will be the value of magnitude that it would need to be to reach this
-- velocity.
local targetMagnitude = 5
-- This is the value of magnitude that it would need to be to go in the
-- opposite direction.
local maxMagnitude = 2
-- This is the current magnitude of the velocity.
-- If the velocity is a vector of 0, this will return 0.
local magnitude = velocity.magnitude
if targetMagnitude <= magnitude and magnitude <= maxMagnitude then
-- Do something
end
yeah but how do i make it run in a specific folder, where it has the enemies inside.
so if in range they do something like print or start a script or something