How do I make a variable display across all servers. I want it to be easily updateable and hopefully spam able. Maybe I can do this with a global event.
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Your wording is a bit vague, but these threads might be helpful to some end:
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I would use a datastore.
How to set data:
- Get Data Store:
local datastore = game:GetService("DataStoreService"):GetDataStore("ValueSharedInServers1")
- Saving data. In any server script, write:
datastore:SetAsync("1", "the data you want shared between servers")
And to get the data, in any server script write:
SharedData = datastore:GetAsync("1")
Make sure you have the first code block at the top of every script that handles this!
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