currently, this is my (mostly from other people) code that doesnt work
for _,v in pairs(char:GetChildren()) do
if v:IsA("Accessory")then
print(v)
for _,x in pairs(v:GetChildren()) do
print(x)
if x:IsA("Part") then
x.Massless = true
end
end
end
end
any suggestions?
1 Like
Does this work? put it in a ServerScript inside ServerScriptService
game:GetService("Players").PlayerAdded:Connect(function(player)
player.CharacterAdded:Connect(function(char)
for _,v in pairs(char:GetChildren()) do
if v:IsA("Accessory")then
--print(v)
for _,x in pairs(v:GetChildren()) do
--print(x)
if x:IsA("Part") or x:IsA("MeshPart") or x:IsA("BasePart")then
x.Massless = true
end
end
end
end
end)
end)
1 Like