Hello, I’m Currently Working On A Bunch Of Small Silly Projects That Are Intended To Have NPCs That Follows The Player, The Thing Is Than I Want To Make A More Advance AI With Assumes The Player’s Movement + Goes Trought Shortcuts
How Would Something Like This Be Possible?
Try using one of these: a* algorithm navmesh navigation (this is what i like to use) node graph
Im working on this topic myself, ill bookmark this and let you know if i succeed and how.
Forgot to say, if you want it to make it follow your direction velocity, you can just do:
local origin = Vector3.new(0,5,0) local endpos = workspace.MovingPart.Position local velocity = workspace.MovingPart.Velocity local speed = 16 local realspeed = (origin - endpos).Magnitude / speed local prediction = endpos + (velocity * realspeed)