I want to make an animation that doesn’t go back to its original position. The issue is that, after the animation plays, everything goes back to its starting position. But I don’t want that. How do I make sure that the animation doesn’t do this? Since it’s an animation for a door, I want it to stay that way.
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I would recommend tweening the door instead of animating it, that would solve your problem and then it could even go back on a trigger. I think that would be the easiest way to fix your problem
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I was thinking about doing this, but the I thought it would be too much of a hassle I’m going to do it this way now.
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