I’ve read that you can create a temporary animation with it (Code:
local KeyframeSequenceProvider = game:GetService("KeyframeSequenceProvider")
local function createPreviewAnimation(keyframeSequence)
local hashId = KeyframeSequenceProvider:RegisterKeyframeSequence(keyframeSequence)
if hashId then
local Animation = Instance.new("Animation")
Animation.AnimationId = hashId
return Animation
end
end
)
But that doesn’t really work for me (Animation failed to load in). Is there an alternative to that?
I haven’t really worked with KeyFrameSequences yet. Thanks!