I’ve read that you can create a temporary animation with it (Code:
local KeyframeSequenceProvider = game:GetService("KeyframeSequenceProvider") local function createPreviewAnimation(keyframeSequence) local hashId = KeyframeSequenceProvider:RegisterKeyframeSequence(keyframeSequence) if hashId then local Animation = Instance.new("Animation") Animation.AnimationId = hashId return Animation end end
But that doesn’t really work for me (Animation failed to load in). Is there an alternative to that?
I haven’t really worked with KeyFrameSequences yet. Thanks!