Let’s say I have an Idle animation, and I want it to transition to 3 different animations depending on a situation, I’m sure there is many ways to do this, like probably stopping the idle and instantly playing the other animation, but is that the most efficient way to do it? is that how most developers do it?
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I’ve been curious about this too
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you could create a modulescript and have functions in there that read all the join positions from the last frame of the animation and tween them to joint positions in the first frame of the next animation
play(transitionintime)
stop(transitionouttime)
Huh? Could you elaborate please?
You can tween parts while playing an Animation?
im saying you can tween after the animation
or stop the animation early then tween
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animation:play(transitionintime)
What does that parameter exactly do?
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