So , i’m trying to make this announcement system filtered , how do i do this?
Basically , an admin types something in a TextBox (script.Parent.message) and clicks the TextButton (script.Parent.d) then what he typed shows up on everyone’s screen. The only thing i need is the filter so if someone types a bad word it gets censored with hashtags.
I did some reseach but i couldn’t find anything like this.
Any help would be appreciated!
Client:
game.ReplicatedStorage.AnnounceClient.OnClientEvent:Connect(function(text)
if game.ReplicatedStorage.time.Value <= 0 then
script.Parent.Text.Text = text
script.Parent.Text:TweenPosition(UDim2.new(0.307, 0,0.122, 0),'Out','Quad',0.5,false)
wait(5)
script.Parent.Text:TweenPosition(UDim2.new(0.307, 0,-0.822, 0),'Out','Quad',0.5,true)
end
end)
script.Parent.d.MouseButton1Click:Connect(function()
game.ReplicatedStorage.AnnounceEvent:FireServer(script.Parent.message.Text)
end)
Server:
local seconds = 300
local timee = game.ReplicatedStorage.time
game.ReplicatedStorage.AnnounceEvent.OnServerEvent:Connect(function(player,text)
if game.ReplicatedStorage.time.Value == 0 then
game.ReplicatedStorage.AnnounceClient:FireAllClients(text)
wait(0.1)
timee.Value = 300
end
end)
while true do
wait(1)
if game.ReplicatedStorage.time.Value == 0 then return end
game.ReplicatedStorage.time.Value = game.ReplicatedStorage.time.Value - 1
end