I’m attempting to make chatrooms for players, but I’m getting stuck on trying to place them into groups. I don’t know how I would go about it with arrays or literal replicated storage values. Can someone help me out?
The things below are functions to retrieve the next player of the list and grant ownership to them.
--The List itself:
local chatrooms = {
UnnamedVoiceChat = 'OwnerName'
}
------------------------------------
local function frepossess(player, room)
if chatrooms[room] == nil then
error('oops')
elseif player == nil then
--This is where I should be retrieving the next player on the list or array.
player.RoomOwnership.Value = room
chatrooms[room] = player.Name
repossess:FireAllClients(room, player)
else
end
end
Thank you I will try this! Is there any other way I can call another table without using a number? Perhaps in a situation where i search for a table by its name?
After looking at @azqjanna’s script I found that putting tables into themselves was much simpler than I thought. The error I came across mainly was that Roblox does not consider these tables to be lists of values unless it has more than one value. So now with my new script you can check how many players are in the table.
In short I am now able to effeiciently sort and correct players with this function
Hopefully this can help someone else!
chatrooms = {
UnnamedVoiceChat = {'VonickTW', 'Element2'}
}
local function newownership(player, room)
local lotable = chatrooms[room]
if #lotable > 0 then
if #lotable > 1 then
repossess:FireAllClients(room, player)
end
else
print(room)
end
end