So far i tried to search for an tutorial, how ever theres none i could find, if someone knows how to manipulate the camera into isometric, please lete know
Might be tough since everything in Studio or game is in 3-point perspective view.
<Isometric projection - Wikipedia
If you want to approximate the isometric view you could CFrame the Camera Postion relative to the Part in equal amounts (2,2,2 or 4,4,4. You may need - values).
Then you could just use CFrame.new by following the Facing Toward a Point section of Understanding CFrames.
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The camera FOV can be set as low as 1 degree, which will give you a fairly close approximation; however, in order to keep anything in frame, the camera will need to be placed very far away from the subject, so setting the camera’s Focus
will be critical to ensure lighting and other effects actually render.
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