Hey guys. I want to make a Medieval game. Unfortunately, I do not know how to make armor.
My problem is that I don’t know how to make players spawn with this very basic armor, and I do not know how to even attach it to a players character. I just want it to be an accesory, not an actual functioning piece of armor. How do I do this?
Create an Accessory, put your part in it and call it Handle, import this, put an attachment in your Handle named what attachment you want it to be (in your case with a Torso accessory, call it, “WaistCenterAttachment.” Also, go to the model tab and enable Draw On Top and Constraint Details.
There’s some sort of accessory fitting tool in the Avatar tab, I’ve never tried it out, but you should try it, since the regular tools to position accessories are very horrible (you have to move things the opposite way to move it the right way).
Also, to adjust your accessory, you select the attachment you made (not the one in the character), and you use the move tool (not the move tool it gives you, it’s broken too)
Also, never use the attachments in the HumanoidRootPart. If someone is doing an emote, it won’t go with their body.
Sorry for late response, but how do I put the armor on the player whenever they spawn?
If you wanted them to have their own characters, I do not know, but by having a rig (So anything with a humanoid root part) be their “StarterCharacter” in StarterPlayer would allow you to just weld and attach everything. This would limit you to one character model unless you used scripts.
And if you do go through with what I suggested, try to look it up as that was not a very clear description.
You just clone the accessory into the character! It’s seriously that easy.
Edit: make sure when you resize it, you change the OriginalSize value inside the Handle to the current size, or else the size will change to the OriginalSize’s value when it goes into a character.
I don’t want the armor to have their own characters, but thanks for the advice!
You can just make an accessory for the player that can be equip via a button or something.
Alright, thanks for letting me know!
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