i want to make my bullet (beam) follow the mouse position first position is barrel and the second position is the mouse how do i do that i need some help
1 Like
You’ll need to use UserInputService to detect when a player clicks (when to shoot), and a RemoteEvent to pass the position of the mouse to the server. On the server side, create a part at the gun’s position and facing the mouse position using the bullet part’s CFrame property. There are many ways to move the bullet including Tweening, Velocity and Body Movers and you may want to use raycasting to detect if the bullet hits something.
1 Like
Thats to difficult for me i only have scripted for 4 months
There are lots of tutorials and videos out there on gun systems, you can edit them a bit to match the video you sent
This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.