I’m trying to make a cart that is smooth at high speeds like the ones in these games,
Ive tried all the toolbox ones (which are really unstable once you go past the base speed) & @stravant’s 100% physics based one which is stable, but I don’t like the way it interacts with the track (e.g. rolling down hills when it doesn’t have enough speed).
Ive been messing around with different concepts for weeks, and ive been told both games use collision groups to make their carts smoother, however im yet to stumble across a winning formula.
Any help would be appreciated, and I’d be happy to give generous compensation for your time if you are able to give me helpful information.