How do I make certain parts of a mesh neon

How do I make a certain part of my mesh neon

Capture

I haven’t tried anything yet

You can do this two ways:

First way (Easier.)
First, go into the materials tab on the lower right side of Blender. The icon for it should look like a red ball with a checker pattern on it.
image
Then, click on the “+” icon near the materials list.
image
After adding the new material, change it to emission bsdf (Assuming you are in cycles or eevee.)
Now, select the mesh and go into edit mode. Select all the faces you want to make neon.
After that, click the “assign” button in the materials tab
image
The faces you selected should now be emissive.

Second way (More Complicated, but more detalied):
Unwrap your mesh. In a seperate image editing program, draw the areas you want to be neon completely white on a seperate layer.
Then, after you are finished drawing, set the brightness of the first layer to 0 so that it is completely black.
Now, open the shader editor.
Add a mix shader and connect it to the material output node. On the mix shader, connect a principled BSDF and Emission BSDF to it. (Do NOT connect them to the “fac” input)


Now, add an image texture node and select the emission map you created earlier in that node.
Connect the image texture to the “fac” input of the mix shader.
image
Now certain parts of your mesh should be glowing.
TROUBLESHOOTING:
If every part of your mesh is glowing except the parts that you wanted, make sure the emission BSDF is on the bottom “shader” input of the mix shader node.
If it does not seem to be glowing, increase the strength of the emission BSDF.
In cycles render, it will not have a “bloom” effect, switch to eevee and turn on “bloom” in the render properties tab.
Happy to help :slightly_smiling_face: :+1:
The Neon effect will NOT carry over to roblox studio.

Thank you for the help it is greatly appreciated although I wanted it in studio but I found a way

oh okay. I assumed that you wanted it in Blender because of the provided screenshot lol