im trying to make a system where the player has to press a key on their keyboard before the time runs out and if they do not press the key, it will run a certain function. and when they do press the key in the small time frame then a different function runs. i cant find any answers anywhere so anything is going to be very helpful
userinput service binded to a remote event binded to a bunch of checks
for instance
timedout = true
game:GetService("ReplicatedStorage"):WaitForChild("RemoteEvent").OnServerEvent:Connect(function(player)
if timehasexpired then
func1()
timedout = false
else
func2()
timedout = false
end)
delay("some amount of time", function()
if timedout then
func1()
end
end)