I am working on a roleplay game, and I’ve stumbled on an issue. I’ve created a Variable Message Sign, using decals. These are perfectly visible at daytime, and are very realistic.
After moving my VMS to a dark point (placement is temporary), and turning on nighttime, the decal is BARELY visible… When it’s supposed to be the exact opposite. Below I attach example screenshots:
A light source would seem like a good idea, but it would impact performance a lot, and roblox light sources aren’t the most reliable, talking from experience. (Light beam issues, brightness issues, not displaying at all etc.)
By UI, I’d suppose you mean SurfaceGUI items, which might be a solution, which I’ll give a try to, but it’s not exactly what I was hoping for! Thank you, I’ll try the GUI and get back to you!
You can make that decal shine by using an ImageLabel instead within a SurfaceGUI and increasing the brightness of the SurfaceGUI, but make sure SurfaceGUI LightInfluence is set to 0.
This seems very interesting, but it’s an unreliable method because it’s based off a “bug”, and could very much be fixed in the future, requiring me to do urgent fixes. I think I’ll use SurfaceGUIs, as they are more reliable, and will help me achieve what I need!