How Do I Make Different Spawn Points That You Spawn On Based On Your Rank In A Group
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You can use Player:GetRankInGroup() to see what rank someone is and then CFrame their HumanoidRootPart to your desired spawn location.
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You should use Player:GetRankInGroup() to get the integer value of that player’s rank. Then using Teams set that ranked player’s spawn. Also @ZykenVo’s method works as well, but if a player is killed/respawns their spawn will already be defined by their team.
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You can also make use of Player.RespawnLocation to set the spawn location you want the player to spawn at when they die or when you call Player:LoadCharacter
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