I’m too lazy to create my own dragging system and i cant figure out how to use DragDetector
move when player moves, rn it just stays where the dragging started.
Searched alot around and no solution
I’m too lazy to create my own dragging system and i cant figure out how to use DragDetector
move when player moves, rn it just stays where the dragging started.
Searched alot around and no solution
To make a DragDetector
move with the player, you need to parent it or its Adornee to a part that follows the HumanoidRootPart
of the player or another part welded to the player, the DragDetector
itself doesn’t update position automatically with the player unless it’s attached to a moving part
You can either weld the part it’s in to the character or update its CFrame manually every frame via RunService.RenderStepped
to match the player’s position
Change of plans, i just made my own dragging system for client and server.
This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.