How do i make drag detector move with player?

I’m too lazy to create my own dragging system and i cant figure out how to use DragDetector move when player moves, rn it just stays where the dragging started.

Searched alot around and no solution

To make a DragDetector move with the player, you need to parent it or its Adornee to a part that follows the HumanoidRootPart of the player or another part welded to the player, the DragDetector itself doesn’t update position automatically with the player unless it’s attached to a moving part

You can either weld the part it’s in to the character or update its CFrame manually every frame via RunService.RenderStepped to match the player’s position

Change of plans, i just made my own dragging system for client and server.

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