How do I make each player go to specific seat?

Hi, I’m making a camping van, but I want all players to go to a specific seat, I have the code, how would I do that?

Code:

local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Seats = game.Workspace.Seats:GetChildren()

local Debounce = false


local Player = game.Players:GetPlayerFromCharacter(script.Parent)

game.Workspace.Part.Touched:Connect(function(Touch)
	if Touch.Parent:FindFirstChild("Humanoid") then
		if game.Players:FindFirstChild(Touch.Parent.Name) then
			if Debounce == false then
				Debounce = true
				local SeatChosen = Seats[1]
				SeatChosen:Sit(Touch.Parent.Humanoid)
				ReplicatedStorage.Insert:FireServer(true, SeatChosen)
				
				local ExitGUI = ReplicatedStorage.SeatExit:Clone()
				ExitGUI.Parent = Player.PlayerGui
				ExitGUI.MainFrame.ExitBtn.MouseButton1Click:Connect(function()
					print("Clicked!")
					ReplicatedStorage.Jump:InvokeServer()
					ExitGUI:Destroy()
					Debounce = false
					ReplicatedStorage.Insert:FireServer(false, SeatChosen)
				end)
			end
		end
	end	
end)

Server:

local ReplicatedStorage = game:GetService("ReplicatedStorage")

ReplicatedStorage.Jump.OnServerInvoke = function(Player)
	local Character = Player.Character
	local Humanoid = Character.Humanoid
	
	Humanoid.Jump = true
	
	wait(.7)
	
	Character:SetPrimaryPartCFrame(CFrame.new(game.Workspace.Part2.Position + Vector3.new(0, 5, 0)))
	
end

local InSeats = {}

local Seats = game.Workspace.Seats:GetChildren()

ReplicatedStorage.Insert.OnServerEvent:Connect(function(Player, Sign, chosenSeat)
	if Sign == true then
		table.insert(InSeats, Player)
		print("Inserted!")
		print(#InSeats)
		table.remove(Seats, 1)
	elseif Sign == false then
		for i, v in pairs(InSeats) do
			if v.Character.Humanoid == Player.Character.Humanoid then
				table.remove(InSeats, i)
				print("Booted out!")
				print(#InSeats)
				table.insert(Seats, chosenSeat)
			end
		end
	end
end)

I think I’ve found the solution! Thanks/