I just want to make a grapple hook for who knows what for and I tried Body Position but that doesn’t work. what else could I use to get the same result.
example:
Halo: Infinite Grapple Evolved (youtube.com)
IMO, this is inefficient but here’s what you could do
When you click with the hook equipped, you could cast a ray from the hook to the mouse pos (by using mouse.UnitRay) then you could create two attachments (one at the raycast’s intersection point and another in the player’s character. Finally, create and use AlignPosition to move the player’s character to the other attachment (attachment at the intersection should be Attachment0)
I have a basic system working. Im using line constraints. But the issue I have came across is that you can’t swing.
That’s a bit more complicated, maybe you could a rope or rod constraint to achieve that swinging effect as you won’t be able to go further down than the specified lenght