So im trying to make it so when the player joins a party the can’t click the join button anymore but when the leave the party the can click it again so they can join how would i do this?
game.ReplicatedStorage.Events.JoinParty.OnServerEvent:Connect(function(player, level, partyowner)
local players = {}
local rep = game:GetService("ReplicatedStorage")
local playerframe = rep:WaitForChild('DungeonTemplates').PlayerJoin
for i, v in pairs(game.Players:GetPlayers()) do
if v.Name == partyowner then
table.insert(players, v)
end
end
if player.Data.Level.Value >= level then
table.insert(players, player)
end
for _, v in ipairs(players) do
local ui = playerframe:Clone()
ui.Parent = player.PlayerGui.PlayGui.PlayerParty.Duplicates
ui.TopInfo.plrname.Text = v.Name
end
local connection; connection = game.Players.PlayerRemoving:Connect(function(player)
if player.Name == partyowner then
players = {} -- cache the array
connection:Disconnect() -- disconnect the event to prevent memory leaks
end
end)
end)