How do I make houses like adopt me?
(EXAMPLES)
Hey first post here and I was wondering how to make houses like adopt me does.
Anyone who has played the game knows that the houses are small but have a larger area inside to save space
How do I make houses like adopt me?
(EXAMPLES)
Hey first post here and I was wondering how to make houses like adopt me does.
Anyone who has played the game knows that the houses are small but have a larger area inside to save space
they use a couple meshparts and custom textures you need to make unique chairs bookshelves etc with the texture foorings and walls
Chances are your teleported somewhere off the map, your not in the house
(I’ve never played adopt me, but I’m guessing that’s how it works, similar to meep city)
and the teleportation is a room far from the actual house and its hidden when not inside
Thats originally what I thought I just didn’t know if there was a better way Thank you oM!
Do you got any suggestions on where to hide the rooms? Pretty sure if I put the rooms high up in the sky, the players start glitching, and if I put it any lower, the rooms would be visible to the player in the sky if you look up in the sky with max graphics.
You could have the rooms render on the client rather than the server.
I suggest doing what @HugeCoolboy2007 suggest and render them in on the client only you can see them when needed
I was thinking under the baseplate or terrain
If you do that, then you should disable global shadows locally, or else it’ll be super dark
I couldn’t do that because I have Workspace.FallenPartsDestroyHeight set to a point where players can’t swim under the map, so if I put the rooms under the map, it would either be destroyed or the player will die once they get in the room.
Try sticking them next to the map with mountains to block them from view.
You can create a border around the map and behind that border can be the houses.
Edit: I mean like mountains, skyscrapers and other stuff.
I think you should use character:teleportto()
no but there are going to be pointlights and lights inside the house, right?
i was thinking far off the side of the map
One problem with that is that my map is surrounded by ocean
Probably has different houses somewhere on the Map, What you could do is when somebody goes into the house. Insert a Model into workspace with a spawn (Tp the player there) and everything else put into ServerStorage or ReplicatedStorage client sided.
Use atmosphere
to restrict the amount people can see.
A little map wall can do too, so that it is perfectly hidden by big “natural” rocks.