How do I make idle animations with a run animation?

So I have an idle animation that is running to the player’s humanoid, and I want when the player walks, the idle animation to stop for a bit and the normal walking animation to play, but it won’t work even though I have the animation priority as an idle animation.

You need to stop the idle animation whenever the player is moving in any direction and then play it again when the player is not moving, stopping the walking animation.

Also make sure the walking animation is of a higher priority than the idle.

but how do I detect when player is moving

good question :scream: idk ask someone else cause im not a scripter sorry


    if Humanoid.MoveDirection ~= then
        --Player is moving--
        --Player idle--

You might have to make adjustments.

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