I’m developing a gliding system for my game, and while it works, the player is unable to move during gliding. I want to allow the player to move in any direction relative to the camera, rather than having the movement depend on the character’s facing angle or direction. I’ve looked into similar issues online, and it seems others are encountering problems with stopping player movement. For reference, the force of the LinearVelocity is set to 250,000.
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