How do I make it so a LinearVelocity doesn't affect player movement?

I’m developing a gliding system for my game, and while it works, the player is unable to move during gliding. I want to allow the player to move in any direction relative to the camera, rather than having the movement depend on the character’s facing angle or direction. I’ve looked into similar issues online, and it seems others are encountering problems with stopping player movement. For reference, the force of the LinearVelocity is set to 250,000.

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I was able to find a quick fix to this by assessing the Humanoid’s MoveDirection property and applying it directly to the LinearVelocity,.

Yes, if I remember correctly linearvelocity is limited completely to the direction property; so while you did fix your issue keep that in mind for the future.

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