So i use the default “Animate” script for making custom animations, replace the ids with my own and blahblahblah. But currently, i want to make it so that only a certain player has the animations, and I’m trying to make it for multiple people. (I am not a scripter, i can see what some scripts are trying to do, but i cant do one myself.)
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Delete the old animate script when the player of choosing spawns, And then clone and parent the new one to that player.
game:GetService("Players").PlayerAdded:Connect(function(Player)
-- Detect if player is the player you want to give the script to
Player.CharacterAdded:Connect(function(Character)
-- Give animate
end)
end)
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