You should see that it is not in the correct spot, is there a script that modifies the grip property inside the tool?
Just change the property manually?
When I move my camera around, it won’t be in the right place (in front of camera), I want it to behave like when you hold an item in Minecraft
Will you always be in first person?
Sometimes, I can add a check myself
If you are in first person your whole character turns around
My tool move with me in the X, Z direction but not Y direction
That would mean you need to make the arms go up when player looks up
I don’t think I know how to do that
Or you could try to offset the tool
Could you maybe give me the approach to code something like that?
I founded the solution:
wait(2) local m = game:GetService("Players").LocalPlayer:GetMouse() local char = script.Parent local c = game.Workspace.CurrentCamera while task.wait() do char.Torso["Right Shoulder"].C0 = CFrame.new(1,0.5,0) * CFrame.Angles(-math.asin((m.Origin.p - m.Hit.p).unit.y),1.55,0) char.Torso["Left Shoulder"].C0 = CFrame.new(-1,0.5,0) * CFrame.Angles(-math.asin((m.Origin.p - m.Hit.p).unit.y),-1.55,0) char.Torso["Neck"].C0 = CFrame.new(0,1,0) * CFrame.Angles(-math.asin((m.Origin.p - m.Hit.p).unit.y) + 1.55,3.15,0) end
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