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What do you want to achieve? Keep it simple and clear!
When you die, instead of just respawning at a SpawnLocation/SpawnPoint, you won’t, you’ll be spectating a random player in the game.
Set the CharacterAutoLoads property to false on the server like this:
game.Players.CharacterAutoLoads = false
Then load the player in when you want them to load in
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Firstly you’d want to disable the setting under Players, called ‘CharacterAutoLoad’, so the character does not load in after they die.
You’d then want to write a LocalScript once a character dies, modifying their CurrentCamera (in the workspace) - by firstly changing the camera type and then camera subject.
Finally, once you have done both of these, you can then manually load the player by firing a remote event that loads the players’ character.
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