How do I make leaderstats save?

Hi! This is the script I was making earlier today but, I want it to save everytime the player leaves the game.

Script: game.Players.PlayerAdded:Connect(function(player)
local leaderstats = Instance.new(“Folder”)
leaderstats.Name = “leaderstats”
leaderstats.Parent = player

local cash = Instance.new("NumberValue")
cash.Name = "Cash"
cash.Value = 0
cash.Parent = leaderstats


player.CharacterAdded:Connect(function(Character)
	Character.Humanoid.Died:Connect(function(Died)
		local creator = Character.Humanoid:FindFirstChild("creator")
		local leaderstats = creator.Value:FindFirstChild("leaderstats")
		if creator ~= nil and creator.Value ~= nil then
			leaderstats.Cash.Value = leaderstats.Cash.Value + 10
		end
	end)
end)

end)

– This is it, what I’m trying to do is every time someone kills a player it gives the killer cash but, I want the leaderstats to save and not be resetted when the player joins the game again. I hope someone helps

3 Likes

In order to save values, you can use datastores. This allows the users data to be stored, and loaded into a new game.

There are a good few tutorials out there, but here is one of the basic ones.

6 Likes

you can use DataStores like @VoidException said

I would save values like this

-- there's no "player" variable in this code, make one, and yes this is an example

local IntValue = player.leaderstats.IntValue

local DataStore = game:GetService("DataStoreService"): GetDataStore("leaderstatsSave")
local Value = DataStore:GetAsync(player.Name)

if Value then
   DataStore:UpdateAsync(player.Name, function()
      return IntValue.Value
   end)
else
   DataStore:SetAsync(player.Name, IntValue.Value)
end

-- and to set the value, here
IntValue.Value = Value

DevHub:

(and I don’t really trust pcalls that much, but thanks)

Ive seen other peoples posts on this topic and the video may be useful but I don’t advise copying from a video (Edit: I just watched it and its good), as for @RocketB0ii they have no pcalls in that script so if it has an error the entire thing will break and can result in dataloss.

Here is two of my very basic functions that allows you to easily save and load data.

local DataStoreService = game:GetService("DataStoreService")

function DSS3SetData(Store,Player,Data)
	for i = 1,10 do
		local S, R = pcall(function()
			local NewStore = DataStoreService:GetDataStore(Store)
			NewStore:SetAsync(Player,Data)
		end)
		if S then
			print("Set Data")
			break
		else
			print("DSS Error:")
			print(R)
			wait(2)
		end
	end
end

function DSS3GetData(Store,Player)
	local Result
	for i = 1,10 do
		local S, R = pcall(function()
			local NewStore = DataStoreService:GetDataStore(Store)
			Result = NewStore:GetAsync(Player)

		end)
		if S then
			return Result
		else
			print("DSS Error:")
			print(R)
			wait(2)
		end
	end

end

If you want to see the rest of the datastore script you can find it on my recent post:

1 Like
local DS = game:GetService("DataStoreService"):GetDataStore("SaveMyData")-- Variable, The Save name you can change that

game.Players.PlayerAdded:Connect(function(player)-- When a player joins the game
    local leaderstats = Instance.new("Folder",player)-- Inserting a Folder named Leaderstats
    leaderstats.Name = "leaderstats" -- Name of the folder
    
    local Currency = Instance.new("IntValue",leaderstats)-- Inserting a Value in the folder
    Currency.Name = "Cash" -- Name of the Value
    Currency.Value = 0 -- Starting Value
    
    local plrkey = "id_"..player.userId -- Getting the UserId and savefile
    local savevalue1 = player.leaderstats.Cash -- SaveValue, What to save
    
    local GetSaved = DS:GetAsync(plrkey) -- Fetching Data
    if GetSaved then
        savevalue1.Value = GetSaved[1]-- Getting Value/Savefile
        
    else
        local NumbersForSaving = {savevalue1.Value} -- Variable
        DS:GetAsync(plrkey, NumbersForSaving)-- What to Save
    end
    
    
end)

game.Players.PlayerRemoving:Connect(function(player)-- When a player leaves the game
    DS:SetAsync("id_"..player.userId, {player.leaderstats.Cash.Value})-- Saves these values
end)

Hey! Thanks for submitting your script, but I have no idea how to properly use this script.

Again, I’m new to scripting and still learning the basics, Do I put this in the same script for the KillForCash Script or create a new one?

To save or load all you would have to do is put the store name as the first parameter and the player id or whatever your saving the file under as the second.

This way you can save your leaderstat and also get it, all you woukd have to do is check for save data when a player joins and save it every now and then as well as when they leave