How do I make linear velocity not include physics as bodyvelocity?

roblox and its updates… before you could use bodyvelocity to make bullets in shooting games, basically if I make a bullet with linear velocity it spins like crazy and even falls to the ground and I don’t want that I want it to go straight, body velocity I didn’t have that error. This topic aims to know what is the identical replacement for body velocity that does not include physics

Could it be that vector force is the same as bodyvelocity?

waiting

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LinearVelocities can have their style changed to “Vector”. Set its MaxTorque to “inf” then make its X value whatever you want

If I do that, gravity won’t affect it?

it shouldn’t as i’ve used it before. but, you need an attachment for the velocity
this attachment should be pointing straight.