I have been using BodyVelocity for most of my projectiles. But, I want to make a switch to Linear Velocity since BodyVelocity is now deprecated.
However, If I were to try to make a projectile, like a bullet that needs to go straight, it would end up spinning rapidly or be affected by gravity and that’s not an issue I had with BodyVelocity. So, how do I fix this problem? I want to make the Linear Velocity behave like BodyVelocity to prevent this issue from arising in future projects. Thank you!