How do I make Linear Velocity work as Body Velocity?

I have been using BodyVelocity for most of my projectiles. But, I want to make a switch to Linear Velocity since BodyVelocity is now deprecated.

However, If I were to try to make a projectile, like a bullet that needs to go straight, it would end up spinning rapidly or be affected by gravity and that’s not an issue I had with BodyVelocity. So, how do I fix this problem? I want to make the Linear Velocity behave like BodyVelocity to prevent this issue from arising in future projects. Thank you!

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Tick the property RigidityEnabled to true

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Oh, you’re suggesting I use align position instead? Let me give it a try

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I ended up using AlignOrientation and that helped a bunch. Thank you so much for the suggestion.

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