How do I make multiple NPCs walk on different paths so that they don't walk in clumps?

Hey there, I just started working on a soldier AI a few days ago. An issue that I ran into was that when I spawned multiple soldiers at once in the game, they tend to walk in clumps in tight spaces because they’re all trying to walk on the same path. Is there a way to prevent this, or make NPCs walk on different paths than each other?

Are these paths preset or are you using pathfinding service?

You can use pathfinding modifiers: Introducing the Pathfinding Links for NPCs Beta

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