How do i make my animations not automatically orient

so ive been trying to make a walkcycle for my NPC here and it’s back is arched forwards, but when i try to make it move using :moveto(), it just angles itself so that the back is straight

ive tried to set the animation priority to core and movement, but i dont really know how animations work.

animation:

actual NPC walk:

edit: also how do i make the tool not stick up

also i copy and pasted the player’s animation localscript and turned it into a serverscript and replaced the animation values. if i made an oversight lmk

Dont know much about npc’s, but fix the tool either with a tool grip editor plugin or change the tool properties to change the rotation its held in.

it turned out since the little mushroom hammer i was using was a Tool, it broke literally everything about the animation, so i just parented the mushroom tool’s children to something el;se

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