so, i’m making a fp game where you can run around and gain speed, etc. but something i’ve noticed is when you have a lot of speed and then try to turn while jumping, your character will still apply force to the direction that you were going when you started jumping
maybe attempt to lower the density of the character?
if not, then try increasing its friction.
I don’t really get what the Issue here is, but a work around is maybe reducing the Humanoid/Characters speed when the player starts to jump.
how exactly do I do that?
thirtycharacterminimum
yeah but the whole point of jumping is to increase your speed.
maybe a script in startercharacterscripts that goes through every part of the body and changes its customphysicalproperties?
I really don’t understand the issue here. But I feel like you want the player to go on the direction the camera is facing, but the character is apparently “slippery” and still goes on the same direction the player jumped? Sorry for the misunderstanding, but if this is the case then you would probably have to script a system which moves the characters velocity to the camera when it jumps.
yes! exactly, okay, i will try that, thank you so much for your help!!
i tried this, i couldnt get it working. the issue is when you jump then turn around all your momentum is gone, im trying to do so it maintains that momentum. if thats even possible
For me i just set the ground parts to have lots of friction.