Hi! So A lot Of My Recent Posts Are About My Upcoming Horror Game, Sadly This One Too. So I Made An AI Chase Script (one of my first) but I want the fov (field of view) to change when your getting chased by the Monster like in the mimic. But I don’t know how to do it tho. EXAMPLE: I WAS SO CLOSE! The Mimic Roblox - YouTube (this is not my video)
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When you are being chased by ai, Simply fire an remote event and change the fov but you must get the player who has been chased so the other player will not get the chase effect.
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It’s quite simple to do this;
You just need to check if the humanoid being chased is a player, and if it is, fire an event to the player, which’ll be Connected by a local script which will make it hange the FoV
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Like the other replies suggested, all you have to do is check if a player is being followed and use a RemoteEvent which fires to the client to change their FOV.
local tweenService = game:GetService("TweenService")
local camera = workspace.CurrentCamera
local remote = --Path Here
local function changeFOV(amount)
local tween = tweenService:Create(camera, TweenInfo.new(1, Enum.EasingStyle.Quint), {FieldOfView = camera.FieldOfView - amount})
tween:Play()
end
remote.OnClientEvent:Connect(function()
changeFOV()
end)
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Do you have to place that in a dummy? Cus It might help me.
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