How do I make my game more interesting? - Feedback

I am making a game called The Infinite Backrooms. I would like if you reviewed my game to see how I can make it more interesting. You could give me some ideas for the game and heres the game link: The Infinite Backrooms - Roblox

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Your game looks very unappealing to the human eye. By this I mean the server lobby, no thumbnail, and the game icon could use some work. I personally don’t think you should use the standard backrooms monster for the game icon, cause you might give off the idea of: “this is just every other backrooms game ever created”, so I’ll say make the game icon a entirely new entity and make them look creepy. Perfect example is the popular horror game Apeirophobia, inspired by The Backrooms but their game entities are more unpredicted, and their game icon doesn’t look like a copy of the original Backrooms.

The actual chapter doesn’t look bad, good job on that. But it didn’t look like you tried at all in the server lobby (when you queue up with friends). In all honesty it looks rushed and uncomplete. You need to re-do it. One thing about horror games is that the realistic/horrifying looking ones will get the most attention, so when a player first joins your game - that server lobby is the first thing they’ll see. It’s a bad sight.

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honestly It feels sorta like a walking simulator, just like @Jovve said I do think you should make up your own creatures, however feel free to still use the bacteria the iconic monsta I just think you should add your own twist to it, second of all I think you should add dead/flickering lights and make the game feel less like apeirophobia, but it has potential!

I mean walking is literally the point of backrooms games

true but there should be more to it, you want a game to be enjoyable not just scary, and walking and running to me is not that enjoyable : /

90% of backrooms games on Roblox are just walking and enjoyable. Lots of people like it and they are popular. Its just your opinion that you dont like backrooms games that has lots of walking in it.

I’m not saying that I dont like having lots of walking in backrooms games, I am saying that there needs to be more than just walking, most of those games that are just walking have other things that make the game fun.

The entire point of backrooms games is you play with friends and its scary. The point of the game is to find the exit of the levels.

not really, the original idea was making the player feel isolated, but also make them feel uneasy, using the vast rooms to its advantage to make the player uneasy, and most games fail at this,

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So you are saying it is your opinion

but your not caring about what I am saying so it most likely would be generic, but I could be wrong

I played it and got bored after 3 minutes. It’s just walking around. It needs more random events in to scare you. I got to the second level in about 1 minute, and that one was slightly better, with the lights going on an off. But that was all that happened.

Once I realised that the lights would just go on and off randomly, and there was no real point apart from to scare me and make it more difficult to walk around I gave up.

There should be a secondary objective beyond finding the exit. In a lot of games that’s about staying alive. But there is nothing to challenge me to do that while trying to meet my primary objective.

By adding a second objective it means players have to thing about both, which creates more anxiety, and means they’re more likely to be scared when something scary happens (because they’re distracted by two competing objectives).

50% of backrooms games are low quality and its only fun because you have friends playing it with you.

You can’t just say:
" How do I make my game more interesting? - Feedback"

Then not listen to anyone whose trying to help improve your game. You understand this right? You should consider deleting this post if all you’re going to do is deny any outside opinions regarding your game.

Well nobody said how I can make it better they are just saying it is boring

All of these are feedbacks that helps improve your game. I’ll help you break down each suggestion:

(Me) Jovve Stated: Your UI, Server Lobby, GFX, & the usage of using the original backrooms monster in your game icon needs to be improved. It is very unappealing and could make your audience go away. Learning Adobe Photoshop or even using paint-net and practicing making high quality game icons could go a long way. Thumbnails included. Your server lobby as it’s first impression isn’t good and like I previously said you need to re-do it. How should you re-do it? I don’t know, make it more realistic/eerie. I’m assuming it took you a couple of hours, (3 at most) to build it, that is low effort in my opinion. It needs more details for it to stand out, you need to attract your audience as soon as they join the game and that being your server lobby won’t get it done.

D4RK Stated: Using the original backrooms monster is a bad idea and said you should be more creative and design creatures yourself. He also said it’s just a walking simulator. Whether you agree or not, if any horror game is a walking simulator, it’s just a bad game overall. Every horror game is supposed to make the player be at the edge of their seat expecting the worst to happen. You have none of that, the player is just walking around aimlessly without a care in the world. Imagine yourself in real life, you’re suddenly teleported into the backrooms, but then you realize there’s no danger - just unnerving sounds coming from dark hallways. I don’t know about you, but aslong as I know nothing won’t come kill me, I will gladly walk down those hallways. So yes, you need a sense of danger in your game, There’s no such thing as a horror game where you just walk around feeling “uneasy”. That’s what you call a psychological horror game and the backrooms isn’t that.

PJ Stated: Walking simulator & there’s nothing to do. I just ranted about the walking simulator in D4RK’s statement so I won’t do the same here. But he’s saying you need to add more if the only thing you’re going to do just doors to escape. Adding an objective system isn’t bad by the way, multiple horror games do this especially steam games such as Outlast, Summer of '58, Alien Isolation, etc. You have to do the objectives to gain progress in the game, alot of horror games use this method. So I don’t get why that’s hard to comprehend.

But, I said all I could, if you don’t care enough to listen. Then I wasted my time and yours so.

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The maps look good, but ultimately, they are infinitely boring. I wasn’t able to finish the second level, as it’s just RNG. There are 4 floors of 40 doors each, and it seems that we’re expected to find the correct door. There’s no way anybody’s doing that, my guy!

Your heart is in the right place, but this is not entertaining. Take notes of what players like about backrooms games. I’ve seen that they enjoy:

  • A variety of open area and closed spaces
  • Seamless transitions between architecture styles
  • Horror sounds, hints, monsters, lore, history
  • The main character’s goal of getting out alive is pressing and feels important to the user
  • High quality models, textures, environments, and storytelling
  • Humorous randomly placed objects, ideas, or figures

…and of course; First impressions mean a lot. Have a good intro.

Have fun developing! :heart:

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