How do I make my game popular?

I tried all the different options, and did advertising on a sufficient number of robux, and created Core Loop, and tried numerous other methods. But the game is not played at all. I think that bots that raise the statistics of the game will definitely help. The game must pass the first reception, and my games do not pass it (only in rare cases). By the way, here is another example of games that, according to their idea, should become popular: (šŸ’„Airplane BattlešŸ’„ - Roblox). Algorithms selectively select games. For example, my SCP game, formerly called SCP In Area 51, became popular due to the name change to SCP. Thatā€™s very strange.

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I would recommend reaching out to some content creators with a low to medium following who would make a quality video about your game, raising some awareness about it and getting you a playerbase. This depends on how big your advertising budget is though. Hope this helps :slight_smile:

How do I make my game popular?

Make them better? I just played all of your games, and theyā€™re all low-quality, mostly ripoffs of <generic current trend>, and donā€™t have fun gameplay beyond ā€œlow quality npc is attacking meā€.

Not trying to be rude here but honestly what did you expect? It would be one thing if you had a unique concept but you donā€™t. What compelling reason do people have to play your version of the same game, instead of the thousands of more fun, higher quality clones available?

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These are my first works. And I agree with you. Letā€™s make one game together.

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I wouldnā€™t get there just yet, instead, try working on your skills. I recommend looking forward to a few of ā€œTheDevKingā€ Lua coding and programming videos and practicing on building and other things you want to be capable of doing with the help of some tutorials and plugins (since plugins are really helpful) if you want to make some real good games or get a good following, itā€™ll give you at least a chance for people to actually compatibly enjoy and play your game instead of leaving a general/untasteful game with no effort. No offense, just constructive criticism.

Edit: you shouldnā€™t always have to super original but usually you do want to at least put some originality in your ideas

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Hi there! As a developer for a semi-popular hame known as Haddock Tech Computer Core and Haddock Tech HQ, I would say beneficially that maintaining your game, making it detailed, pleading to players, outstanding performance, etc. will really make players want to check out the game and see what its all about. Following up with this comment, to be exact, you should take into criticism by some players and try to append those changes to make ganeplay better. But what you also want to know about if it comes to criticism: is if its a helpful one or not. Not many things players want to see added will actually make a good addition. So yeah, keep these in mind!

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