Okay, so there’s this thing called “path” that has it’s cancollide off. The npc boss summons spikes on it so it cannot be removed. Whenever the npc moves it starts to hit a drift because of it. It’s welded to the HumanoidRootPart. Any ideas?
Video:
robloxapp-20250201-1736409.wmv (247.2 KB)
jukepilot
(Juke)
February 1, 2025, 10:43pm
#2
It seems your Humanoid.HipHeight
is incorrectly set, causing the npc to think its sliding around inside the floor
This might help you out:
For R15, HipHeight is the distance between the ground and the bottom of your HumanoidRootPart.
For R6, HipHeight is essentially the distance between the ground and the bottom of your Legs (if they exist), otherwise it’s the distance between the ground and the bottom of your HumanoidRootPart.
The number you set HipHeight to depends entirely on the position of the HumanoidRootPart relative to the rest of the character model. You may have to include this information in the character model via som…
Turns out there’s a part welded to it that had mass. Causing it to drift around. Once I made the part massless it fixed the problem.
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