How do I make my npc stop Tokyo Drifting (Serious)

Okay, so there’s this thing called “path” that has it’s cancollide off. The npc boss summons spikes on it so it cannot be removed. Whenever the npc moves it starts to hit a drift because of it. It’s welded to the HumanoidRootPart. Any ideas?

Video:

robloxapp-20250201-1736409.wmv (247.2 KB)

It seems your Humanoid.HipHeight is incorrectly set, causing the npc to think its sliding around inside the floor

This might help you out:

Turns out there’s a part welded to it that had mass. Causing it to drift around. Once I made the part massless it fixed the problem.

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