So I got this by basically making the max length and min length the same
However as you can see its not straight, so how could I make it straight?
So I got this by basically making the max length and min length the same
However as you can see its not straight, so how could I make it straight?
Define “straight”. It looks straight for me, so I don’t see any problem.
Well if you look close sus you notice that the rasterization of the blue lines show pixels. If it were straight there would be no pixelation but rather would be a clean line. As you can see the block on the left is touching the ground whils’t the other which is anchored to the wall is above. Since their Y values are not the same we call this “not straight”
Check the rotation then, if its truly straight it should be fine, if not you can see the tilt
First is Enabled?
When it’s on it can cause weird rotations when moving a part.
Also just change the orientation to 0,0,0.