Hello, I’m making a portal gun game but I’m having an issue where going through the portal is not smooth in some cases. https://youtu.be/Tj-IFPxYxbU . As you can see when the portal is across from each other its looks smooth and clean, but when there at diffrent angles you character does not rotate and you walk out of the portal side ways or another direction. Please help
I’m thinking you could use :SetPrimaryPartCFrame() on hit’s parent.
if hit.Parent:FindFirstChild('Humanoid') then
hit.Parent:SetPrimaryPartCFrame(bluePortal.CFrame * CFrame.Angles(math.rad(bluePortal.Orientation.X), math.rad(bluePortal.Orientation.Y), math.rad(bluePortal.Orientation.Z)) -- sets its PrimaryPartCFrame to bluePortal's orientation