How do I make myself PBR texture's

How do I make PBR texture’s just like the creator of Rolling Thunder did himself without downloading the PBR texture’s from any website.

Your best bet would be blender.

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Heightmaps, reflection metadata and other stuff like that, there a bunch of good tutorials to get started; Creating a PBR textures from ONLY one image in blender - YouTube

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Thank’s, but I also have another question, I have this website based normal map generator, but these names are different and I dont know which goes these into roblox PBR since they have different names
https://gyazo.com/f7d936fbc1ae99b435fa5e8621285e41

Could you please provide a link? I think I have a rough idea of what this means and it may have to do with the way Normal Maps are compressed with Roughness and Ambient Occusion maps but I want to be sure.

You can also use Materialize:
https://boundingboxsoftware.com/materialize/
It’s a more streamlined process with simple but flexible controls that yields about the same results as well as allowing you to tile your own textures.

here you go NormalMap-Online

Specular goes into the Metalness Map slot, and the rest aren’t compatible with Roblox PBR so don’t worry about those.

Also a tip, some maps go by different names:

  • Roughness/Smoothness Map
  • Height/Displacement/Bump Map
  • Metalness/Reflective/Specular Map
  • Diffuse/Color Map
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