The title is self explanatory, I want to make the object glow without changing it’s material to neon
you could manipulate a Bloom effect inside Lighting but that’d affect every Part in your game… you’re better off using neon as a material honestly
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Oh, thats unfortunate, thanks for answering
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Have you tried setting the reflectance to negative? It might not do anything though. Also, if the part is a mesh, setting the vertex color to over 1,1,1 could start to make it glow.
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You can use a Hightlight
, Change the Inner Transparency to 0
and its color, and then change its Occlusion Type. You can also use SurfaceGui
, paste them onto a Surface, change the LightInfluence
, then the Brightness.
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It’s not a mesh but it is a meshpart
My object is massive and I can’t change the size of the highlight so that wouldn’t work