How do i make Pathfinding still try get the player while its impossible

Hello!

I am currently trying to make a zombie for my game, but i ran into the problem.

If there is no way to zombie get to the player it just wont move.
I want it still move to the player even if its impossible to get to him. ( something is blocking off the way )

I will appreciate any kind of support

1 Like

I’d say whenever it stops, start doing a barbaric :MoveTo(closestPlayer.Position) method, maybe jumping if there’s a block in the way using raycast to see if there is.