So, I’ve been trying to create red player outlines for enemies, similar to Overwatch.
I have tried methods like using SelectionBox but it doesn’t seem to work well with player heads.
My friend also recommended inverting the meshes, the problem is that it seems to be very glitchy. When I get close, some parts of the outlines tend to disappear!! Not sure if it’s a Roblox rendering issue but I’m trying to find a better method.
Perhaps you could use BillBoardGuis? Or maybe even SurfaceGuis, depending on which would render better for you.
The idea I had was like, make thin frames or something in the gui and position them according to each body part. Might take a bit of work to perfect, but it could give you what you’re looking for.
Honestly the best choice is just to rely on the possible addition of custom shaders support OR if they add a special outline post-processing effect (sort of like sun-rays). Hopefully one of the two could be added
No it’s not. He showed clearly that Q-Clash was capable of it, so he’s looking for how that works. I believe it might actually be the inverted mesh trick (or potentially particles?).
Very late but for users wanting a solution there is a new “Highlight” object which when put into a Model will give it an outline that can even work through walls!