all i really want is if you click a part you are able to sit using the animation and not the basic roblox sit
im not good at scripting so i need LOTS of help
FYI: i have a click script that checks how much “wins” you have so im good on that part
After handling user input, you would run the animation on the player who triggered the event, (this example will be on proximity prompt)
Part.ProximityPrompt.Triggered:Connect(function(player)
local animation = --Path-To-Animation
local animationTrack = player.Character.Humanoid.AnimationController
-- Play the animation
animationTrack:Play()
end)
i did not test them yet, but these examples should work like you explained