I have created a system to randomly choose a random module but how would i actually get the percentage of them getting that rarity
local RaritiesHandle = {}
RaritiesHandle.Init = function()
local RandomRarity = script:GetChildren()
local ChosenIndex = math.random(1, #RandomRarity)
local ChosenObject = require(RandomRarity[ChosenIndex])
print(ChosenObject.Chance)
end
return RaritiesHandle
Common Example:
return {
Rarity = script.Name,
Chance = 10,
Donut = script["Normal Donut"]
}
I’ve seen a few posts asking the same question. Try searching “choose rarity percentage” (or similar text) with the Search tool up top.
Do you mean choosing, or getting percentage?
local MaxRarityHere = 500 --maximum chance (all added together)
function RaritiesHandle.Choose()
local num = math.random(1, MaxRarityHere)
if num < 10 then
--do stuff
elseif num >= 10 and num < 30 then
--do stuff
end
end
function RaritiesHandle.GetPercentage(rarityItem)
local percentage = math.floor((rarityItem.Chance / MaxRarityHere) * 100)
return percentage
end
the search sucks it always shows unrelated things