How do I make Roblox recognize objects parented to bones on models imported from Blender?

I created a skinned model rig in Blender. Some parts are skinned to the armature, and some parts are parented to bones without skinning (hard objects that don’t stretch like eyes, horns etc.). In blender, my character moves around fine, but when I import the model to Roblox (I am using the new importer), my model looks like an explosion.

The only way I can get around this is by skinning every mesh I want to import, even meshes that I don’t really need skin data for, or attach RigidConstraints to the meshes when the model is already inside of studio. This is time consuming because I want to be able to import this model quickly for skinning fixes or topology updates.

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Im not sure what you mean by skinned to the armature but would looking at Roblox’s documentation help? Also even if the eyes don’t stretch, do they move? If the horns don’t move, I don’t think they need bones.

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