So im trying to make it so whenever a player is near multiple objects it adornees all the objects near
game:GetService("RunService").RenderStepped:Connect(function()
for i,Obj in pairs(Folder:GetDescendants()) do
if Obj:IsA("Tool") then
if Player:DistanceFromCharacter(Obj.Handle.Position) < Distance then
if Obj.Handle:FindFirstChild("Minutes") == nil then
PickupInfoGui.FtoPickup.Text = Obj.Name.." Requires Premium"
PickupInfoGui.Adornee = Obj.Handle
else
PickupInfoGui.Adornee = Obj.Handle
PickupInfoGui.FtoPickup.Text = Obj.Name.." - "..Obj.Handle.Minutes.Value.." minutes"
end
end
end
end
end)